Red Room (2021)
Red Room (2021)
A third-person survival horror/slasher game and spiritual successor to Blood Breed.
Noteable Features• Gritty environments• Dark atmosphere• Terrifying gameplay• Advanced enemy ai• Puzzles and problem solving• Brutal death animations
Noteable Features• Gritty environments• Dark atmosphere• Terrifying gameplay• Advanced enemy ai• Puzzles and problem solving• Brutal death animations
Project DifficultiesMaking an engaging game without combat isn't the easiest of tasks and proved difficult from a design perspective for Red Room.
My SolutionBesides the obvious threat of the games villain, I added environmental hazards, such as buzz-saws and shattered glass, a basic platforming section over a barbed wire pit, and puzzles, such as finding key codes to unlock doors and an intricate maze of burst steam pipes which must be shut off in a specific order.
My SolutionBesides the obvious threat of the games villain, I added environmental hazards, such as buzz-saws and shattered glass, a basic platforming section over a barbed wire pit, and puzzles, such as finding key codes to unlock doors and an intricate maze of burst steam pipes which must be shut off in a specific order.
Strongest AspectLevel design, and specifically the texture work, was a major focus for Red Room.
Inspired by films like Saw (2004), I used a combination of heavily modified stock and custom textures along with ProBuilder to created some of my most gritty and claustrophobic maps.
This, along with the emulated graphical look of the PS1, really heightened the horror atmosphere that I was going for with this project.
Inspired by films like Saw (2004), I used a combination of heavily modified stock and custom textures along with ProBuilder to created some of my most gritty and claustrophobic maps.
This, along with the emulated graphical look of the PS1, really heightened the horror atmosphere that I was going for with this project.