Strongest AspectThis game is all about player freedom and it's where it really shines.
In it's current state, the project is relatively bare bones but the basics are all there:
Shoot things, toss ragdolls, stack crates, blow things up, mess with the npcs, spawn any object in the game, connect things, break the physics engine. I didn't want to put many guardrails on this project in the hope that players would find creative ways to make their own fun.